3D Level 2
3D LEVEL 2 LOGAN VAN DYNE After the creation of our first 3D level using the Unity 3D Game Kit Lite, we received a new theme to work with for the creation of the second level, which involved building up to a boss battle with smaller encounters throughout the rest of the level. The theme for this assignment was a medieval setting, which was rather different from the previous theme of a Sci-Fi jungle setting. Our previous experience with both the probuilder and assembling levels within Unity using the geometry and materials provided, I was able to better handle the task of making a more unique and immersive setting for the level to take place within. As for the boss encounter, I simply upscaled one of the enemies and increased its health at the end of the level, which was reached by clearing through the rest of the encounters before reaching the final room. The traps, doors, platforms and enemies as well as the main player stayed the same for the entirety of the level, so I was able to r...