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Showing posts from April, 2023

3D Level 1 V2

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 3D UNITY LEVEL 1 VERSION 2 LOGAN VAN DYNE Playtesting the unity platformer levels created by the rest of the class was a great opportunity to be able to get more ideas and inspiration for our own levels, as well as locate and discuss ways to solve whatever issues or improvements the level designers could make for our levels. Many of the issues we encountered weren’t based off of the design of the level itself, rather the occasional game kit bug here and there, such as health kits or collisions not working properly. The main feedback for most of our levels was to make them longer, so for the second version of my level, I decided to double the length of it and change the level from 5 areas to 10.  In the new locations for the level, I primarily relied on the moving platform mechanics for traversal, which in turn stretched out the level alongside the new locations added. By referring further to the example level provided within the game kit, I was able to fully implement the thr...

3D Level 1

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 3D UNITY LEVEL 1 LOGAN VAN DYNE After creating a plethora of levels utilizing dungeons and dragons (Roll20) and Mega Man Maker, it was now time to create a 3D level using the skills gained from our previous programs and levels. Using the feedback we have been gathering from our playtests, experience in creating levels with good flow and difficulty, and learning better ways to give the player a fun and teachable experience as they play the game, we utilized a unity package including a 3D starter game kit to create a level in a sci-fi forest setting. Thankfully the package contained pre-made assets such as the character, interactables, level designer, enemies, and obstacles, which allowed us as level designers to focus primarily on the design itself and the elements of design which went into it, such as teaching the player the mechanics provided, the flow and path of the level, and the difficulty of the level.  Considering that we had all of the tools available to us to use, my...