3D Level 1 V2
3D UNITY LEVEL 1 VERSION 2 LOGAN VAN DYNE Playtesting the unity platformer levels created by the rest of the class was a great opportunity to be able to get more ideas and inspiration for our own levels, as well as locate and discuss ways to solve whatever issues or improvements the level designers could make for our levels. Many of the issues we encountered weren’t based off of the design of the level itself, rather the occasional game kit bug here and there, such as health kits or collisions not working properly. The main feedback for most of our levels was to make them longer, so for the second version of my level, I decided to double the length of it and change the level from 5 areas to 10. In the new locations for the level, I primarily relied on the moving platform mechanics for traversal, which in turn stretched out the level alongside the new locations added. By referring further to the example level provided within the game kit, I was able to fully implement the thr...