Mega Man Level 2
MEGAMAN LEVEL 2 LOGAN VAN DYNE After we finalized our first Mega Man tutorial level, we began working on concepts for a second level, for a higher skill level of players, and a different theme- this time in a jungle setting. This opened up new opportunities for both the player and the level designer in terms of platforming, enemy usage, visuals, and different unlockable abilities- as an additional goal was to utilize different weapon types, doors, and keys to complete the level. The main premise of my level was utilizing “vines” created by hanging ladders as the primary source of platforming, alongside spikes, falling platforms, and quicksand. Once concept art and annotated maps were created for the level, we went on to properly designing it. I started by placing wooden platforms to look like tree trunks and branches, and then added the ladders and platforming segments on top of them. The vines were somewhat problematic to implement, as they had to be placed a certain amount of sp...